However, when working in the Logical Editor, both of these parameters are referred to simply as Parameter 1. But in a MIDI CC message, the first parameter represents the controller number. For example, in a MIDI Note message, the first parameter of the message represents the note number. It helps to have a thorough knowledge of how MIDI messages are constructed, and in particular an understanding of what each parameter of a MIDI message represents. Typical uses include transposing specific notes and hits within drum parts in order to change the drum sounds being triggered, extracting notes and hits from drum parts and placing them onto new tracks, modifying note velocities based on bar position to accentuate the first beat of every bar, and compressing or expanding the dynamic range of a part by manipulating note velocity. The MIDI Logical Editor might be even more useful, as it can filter and work on every parameter within a MIDI message. The Project Logical Editor can take care of many otherwise laborious tasks, such as recolouring individual clips in the timeline, disabling all EQs, inserts and/or sends on certain tracks, and selecting all parts that come after a given position in your song. There are many scenarios in which the Logical Editors can prove useful and save time. Similarly, when working with the MIDI Logical Editor, you can filter MIDI events based on pretty much any MIDI parameter: message type, note number, channel, velocity, timing, and the rest. For example, in the Project Logical Editor, you could select all audio parts that have a certain name, occur after a certain time position, or are contained in a given folder track. They feature a filter section with which you create one or more logical statements that, taken together, define the project or MIDI events you wish to process using the editor. Cubase isn’t given to passing judgement on the advisability of your actions, which is why its Project and MIDI Logical Editors leverage this purer, mathematical form of logic.Ĭubase’s pair of Logical Editors might seem arcane at first but they are much simpler than they appear. Similarly, the logical answer to 4 + 3 = 10 would be ‘false’. The sum 4 + 3 = 7 can be viewed as a statement of logic to which the answer is ‘true’. In the real word, however, logic is simply a question of yes or no, true or false. For those of a certain age, the word ‘logic’ is irrevocably tied up in images of Spock making judgement calls on the advisability of Captain Kirk’s latest harebrained scheme for getting any given episode of Star Trek’s extras killed.
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